5/10/09
"The Calling" for Wii
The Calling is a J-Horror title for the Wii that appears to be in the vein of Fatal Frame. I don't really know that much about it or if it is still being released. I have looked all over the internet and found much speculation and outdated news, but nothing concrete. View the video below.
4/02/09
Wii Releasing “The Grudge” Video Game
April 19, 2009 by Jeanne Dupuis
Article Source: EveryJoe.comA video game based on the Japanese movie Ju-on (a.k.a. The Grudge) is coming to the Nintendo Wii. Tentatively titled Kyoufu Taikan: Ju-on or Fear Experience: Ju-on, the game puts players in a haunted mansion where they will be equipped with a flashlight which will be controlled by the Wii Remote.
As if the idea of this game isn’t creepy enough, players will get to play as different members of a family as they experience different fears.
The game release will coincide with the two new Ju-on movies that will hit the big screen this summer to commemorate the 10th anniversary of the original film. It will be available earlier in Japan but I’ve read that it will be released in North America on December 31, 2009.
4/19/09
Survival horror game ObsCure 2 coming to PSP
Posted Apr 14, 2009 at 05:56PM by Karl B. for QJ.net
Playlogic Entertainment is set to bring Hydravision Entertainment's survival horror game, ObsCure 2, to the Sony PlayStation Portable. The game was originally released in 2008 in North America (Europe got it a year earlier) under the name ObsCure: The Aftermath (PS2, PC, Wii).The game picks up two years after the events in the first ObsCure, with the survivors moving on to college. Mutants once again threaten the populace after a new drug created from a strange black flower becomes widespread.
Story-wise, it doesn't look like anything has been changed or added to the PSP version. The control scheme and menus have undergone redesigns though, with the former more optimized for the PSP. The PSP version will also retain the 2-player co-op mode.
Other PSP-exclusive features are a user -accessible playlist of the game's BGM and cutscenes as well as an art gallery featuring storyboard, artwork, and concept art.
ObsCure 2's release date has been set for Q2 2009. The language list hints at a definite Euro release, and if it follows the original then Europe will probably get this before North America does.
4/5/09
Silent Hill: Shattered Dreams Details
Thursday, April 2, 2009
Some may have seen the cover for the title and some details about the game but we bring you every in-game screenshot from the Nintendo Power article and additional details for the title.
Features from the article:
-Being able to crack open doors alittle bit to peer in with your flashlight
-One puzzle includes you picking up can and shaking the remote to find a key inside
-All puzzles are involved with interactivity through the Wii remote
-Wii remote noises replace notes found in the other previous games
-Will have to take photos with your camera to find secrets that your eyes would miss
-”The psychology profile stuff really is intergrated wholly into the game, it creates a unique experience for each player. You can have 10 people play and all of them will see different things.”
-Alternate endings
-Ice theme remains a mystery but when there is ice.....run
-”For the nightmare world, the focus is on escape and evasion. We dont want the player to feel empowered; we want them to feel helpless.”
-Creatures grab you and to escape them you must shake the Wii remote before they freeze you
-Creatures in game hate heat
-Flares are laid around for you benefit
-” Resident Evil 5 is great game, but it’s primarily about shooting monsters with big guns”
-No load times
2/25/09
Resident Evil 6 will be a full "reboot"
The next instalment in the Resident Evil series will be a full franchise reboot, Capcom's Resi dev team has said.
Speaking to US site 1UP, producer Jun Takeuchi said Resident Evil 5 is likely to be the last of its kind, which is sure to please reviewers who've complained of its glaring similarities to the previous game.
The Resi 5 producer's comments echo those of departed series creator Shinji Mikami, who told Official PlayStation Magazine "I think Resident Evil 5 doesn't need to change the series, but Resident Evil 6 will have to reinvent the series with another full model change or else it won't be able to keep on going."
Xbox World 360 mag said in its exclusive review: "Resident Evil 5 is to Resident Evil 4 what Call of Duty: World of War is to Call of Duty 4: Modern Warfare: an imitation whose successes are predominantly ideas lifted straight from the previous game."
Sounds like a change might be for the good then. Frankly, we wouldn't mind a change back to the slower paced, zombie-filled mansion theme.
Resident Evil 5 is out on March 13.
2/15/09
Lit: The Wii gets a survival horror download exclusive (800 Wii Points)
Lit's own website describes LIT as a "3D horror action puzzler that follows Jake, a typical, apathetic, slightly emo teenager, who’s trapped in his high school when it’s overrun by dark creatures. Players must guide Jake through 30 classrooms, using the available light sources to create paths to each exit. The goal is to reunite Jake with his girlfriend Rachael, who’s also trapped in the school and calls Jake from time to time on the school’s phone system. Stay in the light and Jake’s safe. Step into the darkness and he’s pulled under.
In addition to light puzzling, the game features 5 boss battles against dark faculty members, an unlockable challenge mode, multiple endings, level select mode, and a second playable character. LIT will be released soon (Feb. 9th), exclusively on Nintendo’s WiiWare platform. Until then, keep your eyes here for the latest details on this game. And hit the sections below for screenshots, debut trailer, concept art, and a free downloadable soundtrack to the game."
For more information visit the official Lit website here: www.wayforward.com/LIT/ or visit the official Wii-Ware World site here www.wiiware-world.com/games/wiiware/lit for download information.
If you are interested in downloading Lit's Official Soundtrack you can click HERE and follow the download link.
1/24/09
Winter: the survival-horror Wii title that was canned for not being a kid's game
Tech Digest TV
Do you ever wonder why every Wii game takes about ten minutes to play? It's because long-session, more mature, games can't find publishers for the console. With very few exceptions (Twilight Princess springs to mind, but there are few others) the console's games are all short-play affairs that focus on bright colours and cutesie avatars.
Well, IGN has an extensive look at a very promising game called "Winter" that never made it, thanks simply to its more 'adult' nature. Despite being a hit with publishers, the sales and marketing departments found the idea of a 'survival horror' game on the Wii to be "simply too big a leap for them, regardless of the enthusiastic support of the PD department and the Wii's total domination in the marketplace."
The full story is a sad tale of shortsightedness among marketers, especially considering how well the game was looking like it would land with critics and how much it would stand out compared to the "flood of crap" that the console currently offers.
The game is set in a midwestern town hit by a snowstorm, and looks like it was influenced by the early Resident Evil and Silent Hill games. It's also been tailor-made for the wii, with people opening doors using the remote and nunchuk, and having to "hit" the flashlight to get it working again when it starts to flicker.
The player is forced to shelter from temperature, and cope with a rising level of snow which would block lower doors, but allow access over time to previously inaccessible second-floor windows.
Seeing "Winter" in action makes me very sad indeed, because it looks incredible. The company still wants to release if it can find a publisher for the game, but there's part of me that suspects that taking the game direct to journalists is simply to get build up pressure from excited gamers.
There's another part of me, though, that doesn't mind being used as a pawn in videogame politics one bit - if it means that we're going to see more innovative, exciting, darker, games on the console that is undisputedly the king of its generation, and resides in millions of living rooms worldwide.
1/11/09
How survival horror evolved itself into extinction
Jim Sterling - Destructoid
As someone who grew up among the PlayStation generation, survival horror is a genre I am incredibly familiar with. Although Resident Evil was predated by such titles as Sweet Home and Alone in the Dark, it was Capcom's PSX zombie thriller that put survival horror on the map, and ensnared many gamers my age.
Resident Evil, Silent Hill and a selection of pretenders were incredibly popular in the last two generations, but in the age of the PlayStation 3 and Xbox 360, the traditional survival horror is all but dead. What happened to the horror? Did publishers just get tired of it, or did pressure from gamers and prevailing trends cause it to self-evaporate, to adapt with the times to such a degree that it effectively committed suicide?
Read on as we ask whether survival horror has evolved itself out of existence.
During the nineties, horror games were all the rage, with Resident Evil and Silent Hill using the negative aspects of other games to an advantage. While fixed camera angles, dodgy controls and clunky combat were seen as problematic in most games, the traditional survival horror took them as a positive boon. A seemingly less demanding public ate up these games with a big spoon, overlooking glaring faults in favor of videogames that could be genuinely terrifying.
Up until the PlayStation 2 era, it was a formula for success, arguably perfected by the brilliant Silent Hill 2. Restricted cameras caused players to fear every step they took, while characters that couldn't hold a gun steady encouraged players to flee rather than fight. However, like nearly every genre that isn't an RPG, survival horror's audience eventually began to demand more.
As technology improves, people expect their videogames to be able to evolve, but with the horror genre, where the game's strength is rooted in "old" gameplay, evolution brings a risk of annihilation. Thus it was that Resident Evil, a game accused in the latter years of the last generation of becoming stale, decided to evolve to survive, effectively killing off the series as we knew it, and bringing us Resident Evil 4.
Resident Evil 4 completely reinvented the franchise as we knew it. Capcom removed the fixed camera angles, claustrophobic environments, restricted combat abilities and lift-truck control scheme, replacing it with an over-the-shoulder viewpoint and incredibly accurate gunplay. In short, the game that brought survival horror its mainstream success completely abandoned the genre.
Make no mistake, RE4 is a fine game -- perhaps one of the greatest games of all time -- but it is not a survival horror game. It is an action game, a third person shooter. Ammunition is plentiful, and with an enhanced combat ability, the game becomes far less terrifying. Exciting, yes, and even panic-inducing at times, but a perpetual mindfuck experience it is not.
Resident Evil 4 set the stage for the death of survival horror, the tolling of the bell, so to speak. Following that, it was the hi-def generation and its focus on "innovation" that truly begun to kill it. The problem with this generation of consoles is that, simply put, a game like the original Resident Evil simply would not be tolerated. Ever since Resident Evil 4, a true survival horror game is seen only as a step back and with every game desperately trying to reinvent the wheel, step back steps won't thrive in retail.
Silent Hill, a game renowned for its disturbing psychological presence, attempted to begrudgingly follow Resident Evil 4 into the light with mixed results. Upon releasing Silent Hill 4: The Room, Konami attempted to mix first person elements and an improved combat system, while maintaining some of the restrictive elements of traditional horror games. The experiment didn't quite work, and the game, while by no means bad, certainly did not sit well with horror fans.
This continued with the recent release of Silent Hill: Homecoming on the Xbox 360 and PS3. The current-gen debut of Silent Hill has, to be fair, not quite worked out. With an American developer at the helm, Homecoming unsuccessfully attempted what Resident Evil 4 did by turning itself into an action game. Forced combat felt awkward, and turned the game into something that did not terrify, but instead irritate. A series that once garnered almost universal critical praised now enjoys mixed reactions, unarguably a shadow of its former self.
Silent Hill is not a game about combat, but if it didn't at least attempt to improve the fighting system, the game would have been critically torn to shreds. Thanks to the hi-def era, everything must play as good as it looks, and for a genre where gameplay is intentionally stunted, this generation is completely inhospitable. Because Resident Evil 4 is seen as an "evolution," anything resembling a real survival horror will only be seen as a step back.
In short, what many call an evolution was, in fact, a destruction. Survival horror has evolved itself to almost non-existence, with only a few titles such as Fatal Frame left holding an ever-shrinking flag. The three main survival horror kingpins have all "evolved" beyond their roots, with mixed results. Resident Evil has flourished with the change, Silent Hill flounders in an identity crisis, unsure of what it is, and the forefather of survival horror, Alone in the Dark, completely and utterly failed in its attempt to reinvigorate itself.
The new generation of gamers don't even know what survival horror is. Electronic Arts' action shooter Dead Space has been called a shining example of survival horror, when it is far from that. It might be scary in places, but a few cheap shocks alone does not a survival horror make. Dead Space is an occasionally scary action game. It is not survival horror, nor it is an evolution of the genre. It is, just like RE4, part of the genre's death.
This all begs the question, can a game be like Resident Evil 4 while maintaining the psychological terror that old survival horror games had, AND be critically/commercially successful? So far, it's not happened. A game must provide the standards that consumers have come to expect, but with improved combat ability comes a decreased amount of fear -- the better your in-game character is at fighting, the less you have to worry about. With full camera control, the developer's ability to frighten you with the unseen is significantly damaged. However, if you sacrifice usability in the name of fear, you'll simply alienate consumers who have come to expect Resident Evil 4 gameplay as standard.
Basically, it's incredibly hard to have your scary cake and eat it too. Videogames have reached such a level of intuitiveness that you can no longer make a player feel out of his depth and scared without effectively "ruining" the gameplay. At the moment, the options seem to be to abandon survival horror completely and sacrifice fear in the name of achieving industry standards, attempt to merge psychological horror and action as Konami has awkwardly done, or stick to the roots of the genre and run the risk of brand new gamers failing to understand what you're aiming for.
Although such games as Resident Evil 4 are fantastic experiences, there is a little melancholy for those of us who grew up with old school survival horror and remember the terror of running out of pistol bullets while stuck in a room full of zombies, or waiting for a loading screen door to open and throw you into a nightmarish situation. Unfortunately, running out of ammo at a crucial moment would be called bad design in this day and age. Maybe it even was, but it was damn terrifying at the same time.
Who knows? Perhaps one day a new style of play will emerge that can bring back the truly deep horror that more action-oriented experiences seem unable to capture. Maybe a game where combat is removed completely and you have no option but to hide and run from whatever monsters lurk in the dark. Maybe someone will design a protagonist who displays a lack of fighting skill while still making the combat look well designed. Or perhaps that's something completely out of the box that we can't imagine yet, and is just waiting to scare the pants off us.
As for right now though, it seems that survival horror has evolved itself out of existence, so determined to live on by moving with the times that it has ironically killed itself off. A shame indeed, but with games that look as fantastic as Resident Evil 5, perhaps it's a death we need not mourn too greatly.
Article Source: Destructoid, author - Jim Sterling
12/21/08
Resident Evil: Degeneration
For those awaiting the release of Resident Evil: Degeneration you will glad to know that it will be released on BLU-RAY, DVD, and PSP on December 27th of 2008. The official site gives this description of the latest CG movie, "A zombie attack brings chaos to Harvardville Airport. Leon S. Kennedy and Claire Redfield , who fought the sinister Umbrella Corporation during the Raccoon City tragedy 7 years ago, are back. In high-octane Resident Evil style, they're ready to battle a rogue warrior who is seeking revenge after his family was killed in Raccoon City. The deadly G-Virus is unleashed and a new mutated monster goes on the rampage. Will Claire and Leon be able to terminate the virus before history repeats itself?". You can visit the site HERE and watch the first 8 minutes of the movie.
11/29/08
Happy Birthday, Happy Holidays, etc...
So, another birthday has come and gone for SurvivalHorrorOnline.com and we are now 4 years old. Also, we would like to wish everyone Happy Holidays and hope you all had a good Thanksgiving. As you know there is a lot in the works in the world of Survival Horror but not much more to report. Wish the passing of the release of Silent Hill Homecoming and Dead Space, we are now awaiting the arrival of several other titles such as Resident Evil 5, Heavy Rain, Cursed Mountain, The Third Birthday, and a few others. More information on those will be made available when something more substantial makes it's way to us.
11/07/08
Rumor: Resident Evil 2 Remake for Wii?
Can it be true? Now that the Wii is confirmed as the new home of violent hardcore gaming is the time right for a remake of good old Resi 2?
Japanese fan board 2ch has popped up a rumor concerning a possible remake of Biohazard 2 (aka Resident Evil 2 - but you knew that, right?) that will be exclusive to the Wii.
If the rumor is correct — and when has a random post on a Japanese fan site ever been wrong? — then we will be treated to a full Wii-ified remake, with some additional story elements. There will be a new 'swordsman' enemy (sword waggling minigame, anyone?) and 'Resident Evil 4 Viewpoints', which could mean anything - possibly 3rd-person over-the-shoulder stuff?
Its more than likely just bobbins, but even the slightest hint of RE2 is better than no RE2 at all.
10/18/08
Xtaster interviews me for Survival Horror month
A few days ago I was appraoched by Xtaster to do an interview for their Survival Horror month. The beginning of the article titled "SHM: Survival Horror Online Interview" reads, "We have been busy interviewing experts in the field of Surival Horror and next up is Bryan Wilson aka CowboyFromHell (pictured) who is the co-owner of the great site SurvivalHorrorOnline.com. Check out what he thinks of the genre, and his favourite games and characters." I am flattered by the term "expert", but the truth is that I am just a fan. The real expert of the entire SH genre is Chris from Chris' Survival Horror Quest. If you have never checked out his site then you need to. It is the most comprehensive and all-inclusive SH website to date.
You can read the entire interview HERE.
10/6/08
Silent Hill Homecoming: First Reviews. And other good stuff... according to me.
Spoiler Warnings blah, blah, blah! You know the drill. If you don't want to know, then read no further.
Silent Hill Homecoming Reviews
Let me start off this article by stating that I have not had the opportunity to play SH Homecoming yet. So, I guess the next best thing is to live vicariously through those who have, right? Probably not, but I can't stand it anyway, so I had a peek at a review or two. After reading several reviews I have noticed a common outcome. Although not totally blown away by Homecoming, and some less than positive criticizim over a few trivial and not-so-trivial quirks (some people consider these quirks hallmarks of good survival horror such as sluggish character controls), the verdict is predominately the same. Silent Hill Homecoming is a good game. Kotaku states in their review, "Silent Hill: Homecoming is a very capable entry, maybe better than cynics were expecting, one that should please most fans of the series and anyone looking for a good scare layered with respectable storytelling.". And here is what Anthony Gallegos from 1up.com had to say, "While Homecoming's look and feel are in line with Silent Hill, the narrative's much clearer. It still deals with familiar series themes (love, forgiveness, sin, redemption), but it's also the most straightforward story to date.". But not all reviewers were equally impressed. Jeff Haynes from IGN wrote in his recent review, "Unfortunately for the series, the latest installment from Konami and Double Helix, Silent Hill: Homecoming, manages to drain the emotional and psychological elements from the game. While the monsters and strange environments of the game return, the overall experience just isn't scary, which is a major letdown for a title with such a great horror pedigree.".
Does Survival Horror Really Still Exist?
Leigh Alexander's recent article at Kotaku titled "Does Survival Horror Really Still Exist?" is a must read. Her article mirrors my feelings over the way the current rash of survival horror games seem to be slipping further and further away from what survival horror is supposed to be. And, as Chris from Chris' Survival Horror Quest stated, "If you've never read Alexander's stuff before, she's one of the few game journalists that really gets genres like survival horror."
9/24/08
Updates: Tons of Game Updates
Heavy Rain
Source: Kotaku8:30 PM on Wed Aug 20 2008
By Luke PlunkettAs expected, a proper trailer for Quantic Dream's Heavy Rain was shown at Sony's Leipzig press conference earlier today. It's since been uploaded, so why not take a look. It's nice to see the cinematic flair of Indigo Prophecy has been kicked up a notch, but seeing as that game was almost ruined by their over-use, all those QTE flashes during the kitchen table tussle are a little worrying. We'll see how worrying they are when The Two Mikes check it out tomorrow. Watch the trailer here
EA publishing action horror 'franchise' from Suda51 and RE creator Shinji Mikami
Source: WiiGameNewsPortalAnd here we thought the only talk of "Dream Team" was going to involve the Olympics! But no, an incredible wealth of talent in the gaming industry is coming together to produce something we hope is very special. With a mixture of talent like this, we wonder how it couldn't be!
So, facts: EA and No More Heroes (otherwise known as the best game on Wii) developer, Grasshopper Manufacture, have signed a publishing agreement regarding an "all-new action horror game." On top of that, the title in question is being produced by Resident Evil creator Shinji Mikami. Oh, and Q Entertainment is also involved. It's okay, we just wet our pants a little too.
Sadly, that's as much as we know. The source link is full of the kind of carefree lauding that most press releases have, so we're just going to have to wait for more info on this project before we get so excited that we start typing in italics.
Various Bits of Media and Info on Silent Hill Homecoming
Source: SilentHillHomecoming.netPreviously Unseen SHH Footage
SPOILER WARNING: Video contains new monster in gameplay and a brand new Silent Hill Homecoming gameplay video from G4’s X-play! Click to view VIDEO.More SHH Screenshots
View Screenshots
Parasite Eve: The Third Birthday
Source: Gamespot
TOKYO--One of the surprising unveilings at Square Enix's DK Sigma3713 party was that The Third Birthday will be making its way to the PSP. This third installment in the Parasite Eve series was originally announced as a mobile phone game last summer, but the developers apparently decided that Sony's handheld would be a good platform as well.
Square Enix showed off a short trailer of The Third Birthday, and although there wasn't any new footage or in-game screens, the narration gave us some hints as to what to expect. The trailer started off with a grainy montage using flashback scenes from the past two Parasite Eve games. The Manhattan incident of 1997 from the original Parasite Eve was shown, followed by the scene in Parasite Eve II where a lady turns into a neo-mitochondrial creature (NMC). The narration explained that NMC sightings had dissipated since Aya's adventures in Parasite Eve II in 2000, and everything was back to normal. That is until 2009, when an outbreak of new creatures called the "twisted" appeared. In 2010, a system called the "Overdive" gets created as a solution to beat these new creatures, but Aya is the only person who can use it.
Following the montage of flashbacks, the trailer switches to the chapel scene that was shown last year at Tokyo Game Show 2007. Aya is in a wedding dress and is walking up to the altar. A man suddenly appears from the chapel's front door and starts shooting with a machine gun. Aya turns back and takes out a handgun to return fire, and her wedding ring flies off in the process. We see it falling on the ground, with blood spilling onto it a moment later. During the whole scene, we hear a somewhat cryptic narration that doesn't match up with what's happening. "This is my gift for her third birthday as she wakes up from her lost past. She may be a gift from heaven, who can save mankind that's trapped in the twist of time."
The trailer ended there, and the words "PSP version coming" appeared on the screen.
8/7/08
Deep Silver Announces Cursed Mountain
Designed Exclusively for Wii, Cursed Mountain is Set for Worldwide Release in 2009
DEEP SILVER ANNOUNCES CURSED MOUNTAIN -- A SURVIVAL HOROR GAME SET IN THE HIMALAYAS
Global video game developer and publisher Deep Silver today revealed the first details of Cursed Mountain, a survival horror game produced exclusively for Wii ™ by their internal development studio and its partners.
Set in the late 1980s, gamers will take on the role of a fearless mountaineer as he climbs into the Himalayas on a quest to find his lost brother. As he ascends the mountain, he encounters an ancient curse: the souls of the people who died in that region are stuck in limbo, caught in the Shadow World. Villagers, pilgrims, mountaineers and Buddhist monks - dead but not yet reincarnated - are all that is left on the mountain. Terrible visions will disorient him, and ghosts and demons block his path. But the question remains - is his brother still alive?
Designed exclusively for Wii, Cursed Mountain features rich visuals and breathtaking views - set on the roof of the world in the life threatening death zone, the entire game world is visible from every level. The gesture-based combat system takes full advantage of the Wii motion sensitivity. Players will use the Wii Remote™ to look around, sense the environment, climb and fight enemies.
"With a fresh setting, gloomy atmosphere and the innovative use of the Wii controls, Cursed Mountain will deliver a unique, terrifying game play experience," said Hannes Seifert, Managing Director at the Deep Silver development studio. "We are confident that with its dense atmosphere and unique setting, Cursed Mountain will resonate with hardcore gamers, particularly since the game takes full advantage of the Wii control capabilities. It will help in further establishing our premium games label Deep Silver internationally."
Cursed Mountain is scheduled for a worldwide release for Wii in 2009. For more information, visit: http://cursedmountain.deepsilver.com
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Confirmed: Silent Hill: Homecoming for PC
According to Kotaku.com, a PC version of Silent Hill: Homecoming is going to be released as well as the PlayStation 3 and Xbox 360 versions. There's also no mention of a release date, required specs or a possible simultaneous release with the console versions but I'm sure this announcement will make a lot of fans happy who aren't quite ready to make the jump into next-gen consoles.
Article Source: SilentHill5.net
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E3 2008: Resident Evil 5 Dated, Online Co-Op Confirmed
Take on zombies with real-life backup, but you'll have to wait until next year.
By Kris Pigna, 07/14/2008
If you're excited for Resident Evil 5 (and why the hell wouldn't you be?), the wait just got a little harder. At Microsoft's E3 press conference today, RE5 producer Jun Takeuchi announced that the game will ship on March 13, 2009 (simultaneously for the U.S. and Europe), confirming the long-running speculation that it wouldn't be on shelves this year. Additionally, Takeuchi confirmed the game will feature online co-op, making it the first proper Resident Evil title to feature online multiplayer.
Sure, it's a bit of a bummer that RE5's bounty of horrors won't be under anyone's Christmas tree this Holiday, but at least we won't have to wait too long into 2009 to get a hold of it. As for co-op, word of the feature in Resident Evil 5 was first bandied about last May, although now it's officially confirmed by the game's lead producer. The second player will control RE5's recently revealed new character, Sheva Alomar. According to the information from last May, the co-op will be implemented in a seamless "jump in/jump out" manner throughout the game, although we're not yet sure if that's still the case; we'll update when we get more details on exactly how it works.
While this news comes straight from Microsoft's press conference, we can only assume the release date and online multiplayer also go for the PlayStation 3 version of the game as well. In any case, we'll likely know for sure once Sony's press conference kicks off at 9AM (PST) tomorrow, so stay tuned.
Article Source: 1Up.com
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Imabikisou
Chun Soft's PS3 digital novel hits the Wii.
View the official Imabikisou trailer above.
(Yes, it's in Japanese.)A traditional Japanese "Sound Novel" adventure, The storyline of Imabikisou revolves around a drug called "Vision" which seems to be responsible for a string of mysterious deaths. The game's main character and heroine, attempting to flee the curse of the drug, travel to a mansion that is believed to be the source of all the problems. There, they get themselves caught up in a mystery involving a strange flower, the Imabikisou of the title.
This Wii edition of the PlayStation 3 horror adventre features additional chapters not found in the original release.
Release date TBA
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Nanashi no Game
Available now on DSGame description:
Nanashi no Game fights the oppresive summer heat by eliciting a sense of horror in you through its spine chilling plot, visuals and sound effects.
Gossip has been spreading around about a mysterious portable RPG that brings death to its players. Nobody knows who the developer was, the only thing people know is that the players died within a week once they started playing it.
The game brings reality together with terror through your DS, by showing scenes in a first person perspective, it takes you to a dark, shadowy alternate universe similar to the world we live in, thus blurring the line between the game world and reality.
This game makes use of the surround sound facility of your DS to heighten the eery atmosphere, sounds like someone breathing, or footsteps behind you are so real you will spin around in the middle of a train compartment to see if someone is following you.
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